THE CHALLENGE
What needed to become clear.
Balance urgency with clarity so that movement, aiming, enemy pressure and interface feedback remain understandable during a short encounter.

PROTOTYPE CAPTURE · WORK IN PROGRESS
OVERVIEW
Gameplay interaction · Rapid prototyping · UI feedback
Unreal Engine · Blueprint · Interaction testing
Experimental
THE CHALLENGE
Balance urgency with clarity so that movement, aiming, enemy pressure and interface feedback remain understandable during a short encounter.
THE APPROACH
The prototype iterates on a small gameplay loop, then tests timing, spatial pressure, HUD hierarchy and moment-to-moment feedback inside Unreal Engine.
CURRENT OUTCOME
A functioning experimental build captures the current interaction direction and the limitations that should guide the next round of prototyping.
