All workWY wu yihao
Unreal Engine 第一人称射击原型的实际运行画面
06 / PROJECT2026 · Experimental

PROTOTYPE CAPTURE · WORK IN PROGRESS

Unreal FPS Prototype

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OVERVIEW

A playable first-person interaction prototype built to study encounter rhythm, player feedback and the readability of a compact combat space.

FOCUS

Gameplay interaction · Rapid prototyping · UI feedback

TOOLS & METHODS

Unreal Engine · Blueprint · Interaction testing

STATUS

Experimental

01

THE CHALLENGE

What needed to become clear.

Balance urgency with clarity so that movement, aiming, enemy pressure and interface feedback remain understandable during a short encounter.

02

THE APPROACH

How the idea was tested.

The prototype iterates on a small gameplay loop, then tests timing, spatial pressure, HUD hierarchy and moment-to-moment feedback inside Unreal Engine.

03

CURRENT OUTCOME

Where the project stands.

A functioning experimental build captures the current interaction direction and the limitations that should guide the next round of prototyping.

Unreal Engine 第一人称射击原型的实际运行画面
PROTOTYPE CAPTURE · WORK IN PROGRESSWU YIHAO / 2026

PROJECT MATERIALS

Documents &
moving images.

01

VIDEO

The Last One - Gameplay / 实机演示

175.4 MB
VIDEO
Content loads when it approaches the viewport

This file is not downloaded on the first screen, keeping the page fast.

The_Last_One_Gameplay_2026-10-14.mp4VIEW ON PAGE
02

PDF

Blueprint and Gameplay Record / 蓝图与实机记录

12 pages
PDF
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FPS_Prototype_Development_Record.pdfVIEW ON PAGE

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